Archive for the ‘IGF07’ Category

IGF2008 Entrants Published

(via TIG Source) The list of entrants to the 2008 Independent Games Festival competition has been published and boy, there sure are a many of them. The count is 173 and there naturally are some games that we all know in that list. Ti name a few, Understanding Games -flash-games about game design (which I wrote an entry on my reserach blog “All in the Game” a while ago), The Night Journey, which was presented by guys from USC in DiGRA2007, the multiplayer FPS Penguins Arena of which I wrote a short feature on, as I did on the 3D CRPG Esenthel and on the isometric strategic action RPG Depths of Peril as well as many titles that I’ve planned to write a feature or a review on, such as:

  • Fez,
  • Gish 2,
  • Global Conflicts: Palestine,
  • Penumbra: Overture,
  • Schizoid,
  • Virtual Villagers 2 and
  • Vox Imperium to name a few.

So it is going to be a very busy Autumn, in a good kind of way: I will be introducing the IGF2008 entrants all Autumn while continuing my series of IGF2007 finalist reviews. Stay tuned is all I can say. BTW, the IGF2008 entrant list is so huge that I cannot imagine to be able to pick out every interesting item on there, so if you see anything interesting, let me know by posting a comment and I’ll write a feature about the game.

Gamma Bros

Gamma Bros Start ScreenThe first review in the IGF series: Gamma Bros offers tight-grip 8-bit-neoretro-shoot’ em up action in your web browser.

Gamma Bros is a Flash based web shoot ‘em up game developed by Pixeljam Gamesin. The game was one of the finalists on this years Independent Game Festival’s Web-based Games series, and was edged out by Samorost 2, which won the series.

The game operates similarly than other vertically or horizontally scrolling shooters, with one crucial exception: besides moving his/her starship on all four directions (with the arrow keys) the player can also shoot in each direction (with the a, s, d and w keys). The enemy waves come from every direction and the action is twice as hectic compared with traditional shoot ‘em ups. An excellent innovation to the 2-D shmup genre and it works really well in practice too. Read the rest of this entry »

Independent Games Festival 2007

For my first series of themed blog entries I have chosen the finalist games of Independent Games Festival (IGF) 2007. Independent Games Festival is an event for indie game developers which is organized yearly during the Game Developers’ Conference. The main event of IGF is the indie game awards. This year the IGF was held in the beginning of March in San Francisco.

During the next few weeks I will go through as many IGF winners and finalists that I can and I’ll post reviews of all the games I have chance to try out. I’ll post the links to individual interviews to this entry also. You can check out this year’s winners and finalists for yourselves at the IGF website.


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