Pelisuunnittelijan lyhyt oppimäärä

Puhuin jonkin verran pelisuunnittelusta. Jos haluat tietää lisää, käänny seuraavien lähteiden puoleen:

  • Salen, K. & Zimmerman, E. (2004) Rules of Play. Game Design Fundamentals. Cambridge(MA): MIT Press.
  • Juul, J. (2005) Half-Real. Video Games between Real Rules and Fictional Worlds. Cambridge(MA): MIT Press.
  • Björk, S. & Holopainen, P. (2005) Patterns in Game Design. Hingham (MA): Charles River Media.
  • Bethke, E. (2003) Structuring Key Design Elements. Teoksessa Game Development and Production. Wordware Publishing. http://www.gamasutra.com/features/20030411/bethke_01.shtml
  • The 400 Project. http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm
  • Zimmerman, E. (2003) Play as Research: The Iterative Design Process. Teoksessa Laurel, B. (toim.) Design Research: Methods and Perspectives. Cambridge (MA): MIT Press.
  • Rollins, A. & Adams, A. (2003) Andrew Rollins and Ernest Adams on Game Design. Berkeley (CA): New Riders Publishing.
  • Rollins, A. & Morris, D. (2004) Game Architecture and Design. A New Edition. Berkeley (CA): New Riders Publishing.
  • Crawford, C. (2003) Chris Crawford on Game Design. Berkeley (CA): New Riders Publishing.
  • Crawford, C. (1982) The Art of Computer Game Design. http://www.erasmatazz.com/free/AoCGD.pdf
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